
Middle-Earth: Shadow of Mordor is also featured on my Top 10 Games of September list. I'll also be streaming it live on Twitch and posting Let's Play videos to YouTube. Look for my written impressions of the game starting next week. (And, of course, it's an entirely new story to the universe Tolkien created, rather than an adaptation.) In many ways this looks even more ambitious and unique than the films' take on the story. I haven't played the game yet, but I'm excited to give it a shot-despite my criticism of the "Jackson-ification" of Tolkien's work. Although Monolith's heart is in the right place and the studio honors the lore, it doesn't really add anything that's worth seeing outside of some solid open world gameplay. It isn't a bad game, it just feels far too repetitive for its own good." "Ultimately," he writes, "like many ambitious projects, Middle-earth: Shadow of Mordor doesn't deliver on everything it sets out to do. I’ve had many more memorable and unpredictable battles with its randomized Warchiefs and captains than I did in the scripted campaign missions, and I expect those to keep on coming.Īt Destructoid, Chris Carter offers a lonely voice of dissent. I was surprised at how well it integrates its excellent combat with rewarding feedback and progression not just for me, but also for my enemies. Giving the game a 9.3/10, IGN's Dan Stapleton writes: "Middle-earth: Shadow of Mordor stands out from other open-world action games by putting a great new layer on top of the trail that Batman blazed. The story will certainly please fans of The Hobbit and The Lord of the Rings thanks to the interquel nature of the story. Matt Miller, writing at Game Informer, says this leads to "a borderline revolutionary approach to mission design" creating "a firm foundation for a stellar new series." Game Informer gives the game an 8.25/10. Middle-earth: Shadow of Mordor plays heavenly thanks not only to the stolen gameplay system but the interesting never-before-seen Nemesis system.

The same orc that becomes a captain in your game may be killed in your friend's. If an orc in one game kills you, they rise up to a new, higher and more challenging status. This means any player's game could be entirely different. Basically any of the orcs you encounter has a chance at becoming a major NPC. This is largely thanks to the Nemesis system, which many reviewers are praising as something truly new and unique. And while he does note that the game doesn't scream instant classic, it is a "step forward in design." Tito gives the game a 4.5/5.
